I was just reading an interview with the creator of Pacman, over at Wired.com.
Here’s what he says about why he stopped making games soon after Pacman:
Wired.com: Why did you stop making videogames after that?
Iwatani: After that, I became a producer. Namco was a small company, and because the organization expanded, I was promoted to section chief. Someone had to coordinate the younger developers that we’d hired.
So although I was still capable and wanted to keep developing games, I was told to serve as the supervisor — the manager of the baseball team, instead of a player.
I wonder how many more timeless games could have come our way if Iwatani had not been “promoted” ?