Saturday, March 30, 2013

The message is more important than the medium

Computer games these days have become so close to reality, it is amazing. High resolution, lifelike images which blur the distinction between the real and the virtual.

And yet a game of Tetris is as satisfying today as it was 25 years ago. No razzmatazz graphics, just falling bricks.

And this is not just idle nostalgia. I was actually struck by this as I watched my daughter play Minecraft. She's totally hooked on it and seems to be able to spend hours building stuff in this virtual realm. And yet the game's graphics are relatively low res and blocky (at least on the version she is playing) - reminding me of games from a quarter of a century ago.

It is not the graphics, it is the game play and the premise that has her hooked.

It is not the technology, it is the content.

It is not the medium, it is the message that is important.

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